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Text File  |  2003-01-22  |  45KB  |  1,758 lines

  1.  
  2. ; Modifying this file:
  3. ; You should not modify this file except to make bugfixes or
  4. ; for other "maintenance".  If you want to make custom changes,
  5. ; you should create a new datadir subdirectory and copy this file
  6. ; into that directory, and then modify that copy.  Then use the
  7. ; command "rulesetdir <mysubdir>" in the server to have freeciv
  8. ; use your new customized file.
  9. ;
  10. ; The AI does not know the value of Partial_Invis, nor does this
  11. ; work against the AI, since it knows all. It does not know anything 
  12. ; about air units at all. It does not build No_Land_Attack, Missile 
  13. ; or Nuclear units.
  14. ;
  15. ; You should sort role units from worst to better, as often the best
  16. ; available role unit of a given sort will be picked by choosing
  17. ; the first available (not obsolete) such unit, or by picking the last
  18. ; such unit directly.
  19.  
  20. [datafile]
  21. description="Default unit_type data for Freeciv"
  22. options="1.9"
  23.  
  24. [units_adjust]
  25. firepower_factor=1     ; Divide hitpoints by this value. It has to be 
  26.                        ; set higher than zero.
  27.  
  28. ; Below: The individual units, one per section.
  29. ;
  30. ; The number can be variable, up to 200.  
  31. ; However for the "official" rulesets, units should not be removed 
  32. ; because that would break backward compatability with savegames.
  33. ;
  34. ; The order here matters: later units are considered "better" for
  35. ; a given flag or role.  
  36. ;
  37. ; The actual tag used (the * in [unit_*]) does not matter, except 
  38. ; it must be unique within this file, and it may be used in debug 
  39. ; output when reading this file.
  40. ;
  41. ; ** Fields **
  42. ;
  43. ; name          = name as seen by user 
  44. ; graphic       = tag specifing preferred graphic
  45. ; graphic_alt    = tag for alternate garphic if preferred graphic is not 
  46. ;          present; especially if preferred graphic is non-standard, 
  47. ;          this should be a standard tag.  Otherwise can use eg "-" 
  48. ;          for no alternate graphic.
  49. ; tech_req      = required advance, names from techs.ruleset, or special:
  50. ;                 "None" => available from start; "Never" => never available
  51. ; obsolete_by   = can be upgraded to and made obsolete by another unit by name
  52. ; move_type     = "Land" or "Sea" or "Air" or "Heli"
  53. ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
  54. ; fuel          = number of turns air units can fly before they crash. For
  55. ;                 barbarians this is used as lifetime instead
  56. ; uk_*          = upkeep costs, these are used as base values in the game
  57. ;          (NOTE: gold upkeep is still not implemented)
  58. ; flags         = special flag strings
  59. ; roles         = special role strings
  60. ; sound_move    = optional sound effect when the unit moves
  61. ; sound_move_alt= optional alternative sound effect if above not
  62. ;          supported in client
  63. ; sound_fight    = optional sound effect when the unit fights
  64. ; sound_fight_alt= optional alternative sound effect if above not
  65. ;           supported in client
  66. ; helptext    = optional help text string; should escape all raw newlines 
  67. ;          so that xgettext parsing works
  68. ;
  69. ; ** Flags **
  70. ;
  71. ; "HelpWonder"    = can help build wonders
  72. ; "TradeRoute"    = can establish trade routes
  73. ; "Missile"    = (air only) some buildings and units have higher defence 
  74. ;                  against these
  75. ; "IgZOC"    = (land only) ignore Zones of Control (ZOC)
  76. ; "NonMil"    = a non-military unit, does not cause unhappiness
  77. ; "IgTer"    = ignore terrain/road/rail, treat every tile as 1/3 move cost
  78. ; "Carrier"    = can transport air and missile units, but not land units
  79. ; "Missile_Carrier" = can transport only missiles, but no aircraft or land units
  80. ; "OneAttack"    = can only make a single attack, regardless of movement points
  81. ; "Pikemen"    = double defence power against "Horse" flag units
  82. ; "Horse"    = (no effect)
  83. ; "IgWall"    = ignore effect of city walls
  84. ; "FieldUnit"    = cause unhappiness even when not being aggressive
  85. ; "AEGIS"    = fivefold increased defence against air attacks and missiles
  86. ; "Fighter"    = can attack air units (no other units can normally do this)
  87. ; "Marines"    = (land only) can attack from transports
  88. ; "Partial_Invis" = visible only to adjancent units; does not hide transported
  89. ;          units other than missiles
  90. ; "Settlers"    = can irrigate and build roads
  91. ; "Diplomat"    = can do diplomat actions (see diplchance server option)
  92. ; "Spy"        = can do poison and sabotage, _must_ be "Diplomat" also
  93. ; "Trireme"    = (sea only) sinks on high seas, lots of special rules
  94. ; "Nuclear"    = nuke!
  95. ; "Transform"    = can transform terrain
  96. ; "Paratroopers"= (land only) can paradrop
  97. ; "Airbase"    = (land only) can produce airbases
  98. ; "Cities"    = can disband to produce a city
  99. ; "IgTired"    = ignore tired penalty when attacking
  100. ; "No_Land_Attack" = (sea only) cannot attack targets on land
  101. ; "AddToCity"    = can disband to add a single point of population to a city
  102. ;          (see cities.ruleset for limitation of this ability)
  103. ; "Fanatic"    = can only be built by governments that allow them
  104. ;          (see data/civ2/governments.ruleset, Fanaticism government)
  105. ;
  106. ; Following flag strings require extra fields:
  107. ;  "Paratroopers"
  108. ;   paratroopers_range = the maximal range the unit can be paradropped to
  109. ;   paratroopers_mr_req = the move rate which is required at least for
  110. ;                         paradropping
  111. ;   paratroopers_mr_sub = the move rate which is subtracted after paradropping
  112. ;
  113. ; ** Roles **
  114. ;
  115. ; "FirstBuild"    = first to be built when city founded
  116. ; "Explorer"    = initial explorer unit (only one unit can have this flag)
  117. ; "Hut"        = can be found in a hut
  118. ; "HutTech"    = can be found in a hut, but its techs required
  119. ; "Partisan"    = can be created as a partisan (only one unit can have this 
  120. ;                 flag), see end of this file for its tech requirements option
  121. ; "DefendOk"    = AI hint: ok for defending with
  122. ; "DefendGood"    = AI hint: good for defending with
  123. ; "AttackFast"    = AI hint: quick attacking unit (unused)
  124. ; "AttackStrong"= AI hint: strong attacker (unused)
  125. ; "Ferryboat"    = AI hint: useful for ferrying
  126. ; "Barbarian"    = can be created as barbarian
  127. ; "BarbarianTech" = can be created as barbarian, if someone has
  128. ;            researched its tech requirements
  129. ; "BarbarianBoat" = can be created as barbarian
  130. ; "BarbarianBuild" = can be built by barbarians
  131. ; "BarbarianBuildTech" = can be built by barbarians if someone has
  132. ;                 researched its tech requirements
  133. ; "BarbarianLeader" = this unit is the barbarian leader (only one)
  134. ; "BarbarianSea" = can be created as a sea barbarian
  135. ; "BarbarianSeaTech" = can be created as a sea barbarian if someone
  136. ;               has researched its tech requirements
  137.  
  138. [unit_settlers]
  139. name          = _("Settlers")
  140. move_type     = "Land"
  141. tech_req      = "None"
  142. obsolete_by   = "Engineers"
  143. graphic       = "u.settlers"
  144. graphic_alt   = "-"
  145. sound_move    = "m_settlers"
  146. sound_move_alt = "m_generic"
  147. sound_fight   = "f_settlers"
  148. sound_fight_alt = "f_generic"
  149. build_cost    = 40
  150. pop_cost      = 1
  151. attack        = 0
  152. defense       = 1
  153. hitpoints     = 20
  154. firepower     = 1
  155. move_rate     = 1
  156. vision_range  = 1
  157. transport_cap = 0
  158. fuel          = 0
  159. uk_happy      = 0
  160. uk_shield     = 1
  161. uk_food       = 1
  162. uk_gold       = 0
  163. flags         = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities"
  164. roles         = ""
  165. helptext      = _("\
  166. Settlers are one of the key units in the game.  They can be used to\
  167.  found new cities, irrigate land, build roads, railroads,\
  168.  fortresses, airbases and mines, and clean up pollution and nuclear\
  169.  fallout.  Upkeep for Settlers is in food\
  170.  as well as production, and a Settler can die if its supporting city\
  171.  runs out of food.\
  172. \n\n\
  173. Settlers and Engineers may work together to decrease the amount of\
  174.  time required for long projects.  If two or more Settlers and/or\
  175.  Engineers are both working on the same task in the same square,\
  176.  their efforts will be added together each turn until the task is\
  177.  finished.  Be careful not to dedicate too many workers to one task,\
  178.  though; excess effort can be wasted, and a group of Settlers and/or\
  179.  Engineers is highly vulnerable to enemy attacks.\
  180. ")
  181.  
  182. [unit_engineers]
  183. name          = _("Engineers")
  184. move_type     = "Land"
  185. tech_req      = "Explosives"
  186. obsolete_by   = "None"
  187. graphic       = "u.engineers"
  188. graphic_alt   = "-"
  189. sound_move    = "m_engineers"
  190. sound_move_alt = "m_generic"
  191. sound_fight   = "f_engineers"
  192. sound_fight_alt = "f_generic"
  193. build_cost    = 40
  194. pop_cost      = 1
  195. attack        = 0
  196. defense       = 2
  197. hitpoints     = 20
  198. firepower     = 1
  199. move_rate     = 2
  200. vision_range  = 1
  201. transport_cap = 0
  202. fuel          = 0
  203. uk_happy      = 0
  204. uk_shield     = 1
  205. uk_food       = 1
  206. uk_gold       = 0
  207. flags         = "Settlers", "NonMil", "Transform", "Airbase", "AddToCity", "Cities"
  208. roles         = ""
  209. helptext      = _("\
  210. Engineers are similar to Settlers, but they work twice as fast and\
  211.  move twice as fast.  Engineers may also perform major terrain\
  212.  transformations (for example, converting Tundra into Desert) which\
  213.  are beyond the capabilities of Settlers.\
  214. \n\n\
  215. TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers\
  216.  require the same resources as ordinary Settlers.\
  217. \n\n\
  218. TIP 2:  If you manage to build Leonardo's Workshop, research\
  219.  Explosives before the Workshop becomes obsolete.  This way,\
  220.  your Settler units will be upgraded for free.\
  221. ")
  222.  
  223. [unit_warriors]
  224. name          = _("Warriors")
  225. move_type     = "Land"
  226. tech_req      = "None"
  227. obsolete_by   = "Pikemen"
  228. graphic       = "u.warriors"
  229. graphic_alt   = "-"
  230. sound_move    = "m_warriors"
  231. sound_move_alt = "m_generic"
  232. sound_fight   = "f_warriors"
  233. sound_fight_alt = "f_generic"
  234. build_cost    = 10
  235. pop_cost      = 0
  236. attack        = 1
  237. defense       = 1
  238. hitpoints     = 10
  239. firepower     = 1
  240. move_rate     = 1
  241. vision_range  = 1
  242. transport_cap = 0
  243. fuel          = 0
  244. uk_happy      = 1
  245. uk_shield     = 1
  246. uk_food       = 0
  247. uk_gold       = 0
  248. flags         = ""
  249. roles         = "DefendOk", "FirstBuild"
  250. helptext      = _("\
  251. This unit may be built from the start of the game.  It is the\
  252.  weakest unit.\
  253. ")
  254.  
  255. [unit_phalanx]
  256. name          = _("Phalanx")
  257. move_type     = "Land"
  258. tech_req      = "Bronze Working"
  259. obsolete_by   = "Pikemen"
  260. graphic       = "u.phalanx"
  261. graphic_alt   = "-"
  262. sound_move    = "m_phalanx"
  263. sound_move_alt = "m_generic"
  264. sound_fight   = "f_phalanx"
  265. sound_fight_alt = "f_generic"
  266. build_cost    = 20
  267. pop_cost      = 0
  268. attack        = 1
  269. defense       = 2
  270. hitpoints     = 10
  271. firepower     = 1
  272. move_rate     = 1
  273. vision_range  = 1
  274. transport_cap = 0
  275. fuel          = 0
  276. uk_happy      = 1
  277. uk_shield     = 1
  278. uk_food       = 0
  279. uk_gold       = 0
  280. flags         = ""
  281. roles         = "DefendGood", "FirstBuild"
  282.  
  283. [unit_archers]
  284. name          = _("Archers")
  285. move_type     = "Land"
  286. tech_req      = "Warrior Code"
  287. obsolete_by   = "Musketeers"
  288. graphic       = "u.archers"
  289. graphic_alt   = "-"
  290. sound_move    = "m_archers"
  291. sound_move_alt = "m_generic"
  292. sound_fight   = "f_archers"
  293. sound_fight_alt = "f_generic"
  294. build_cost    = 30
  295. pop_cost      = 0
  296. attack        = 3
  297. defense       = 2
  298. hitpoints     = 10
  299. firepower     = 1
  300. move_rate     = 1
  301. vision_range  = 1
  302. transport_cap = 0
  303. fuel          = 0
  304. uk_happy      = 1
  305. uk_shield     = 1
  306. uk_food       = 0
  307. uk_gold       = 0
  308. flags         = ""
  309. roles         = "DefendOk"
  310.  
  311. [unit_legion]
  312. name          = _("Legion")
  313. move_type     = "Land"
  314. tech_req      = "Iron Working"
  315. obsolete_by   = "Musketeers"
  316. graphic       = "u.legion"
  317. graphic_alt   = "-"
  318. sound_move    = "m_legion"
  319. sound_move_alt = "m_generic"
  320. sound_fight   = "f_legion"
  321. sound_fight_alt = "f_generic"
  322. build_cost    = 40
  323. pop_cost      = 0
  324. attack        = 4
  325. defense       = 2
  326. hitpoints     = 10
  327. firepower     = 1
  328. move_rate     = 1
  329. vision_range  = 1
  330. transport_cap = 0
  331. fuel          = 0
  332. uk_happy      = 1
  333. uk_shield     = 1
  334. uk_food       = 0
  335. uk_gold       = 0
  336. flags         = ""
  337. roles         = "DefendOk", "Hut", "BarbarianBuild", "BarbarianSea"
  338.  
  339. [unit_pikemen]
  340. name          = _("Pikemen")
  341. move_type     = "Land"
  342. tech_req      = "Feudalism"
  343. obsolete_by   = "Musketeers"
  344. graphic       = "u.pikemen"
  345. graphic_alt   = "-"
  346. sound_move    = "m_pikemen"
  347. sound_move_alt = "m_generic"
  348. sound_fight   = "f_pikemen"
  349. sound_fight_alt = "f_generic"
  350. build_cost    = 20
  351. pop_cost      = 0
  352. attack        = 1
  353. defense       = 2
  354. hitpoints     = 10
  355. firepower     = 1
  356. move_rate     = 1
  357. vision_range  = 1
  358. transport_cap = 0
  359. fuel          = 0
  360. uk_happy      = 1
  361. uk_shield     = 1
  362. uk_food       = 0
  363. uk_gold       = 0
  364. flags         = "Pikemen"
  365. roles         = "DefendGood", "FirstBuild"
  366.  
  367. [unit_musketeers]
  368. name          = _("Musketeers")
  369. move_type     = "Land"
  370. tech_req      = "Gunpowder"
  371. obsolete_by   = "Riflemen"
  372. graphic       = "u.musketeers"
  373. graphic_alt   = "-"
  374. sound_move    = "m_musketeers"
  375. sound_move_alt = "m_generic"
  376. sound_fight   = "f_musketeers"
  377. sound_fight_alt = "f_generic"
  378. build_cost    = 30
  379. pop_cost      = 0
  380. attack        = 3
  381. defense       = 3
  382. hitpoints     = 20
  383. firepower     = 1
  384. move_rate     = 1
  385. vision_range  = 1
  386. transport_cap = 0
  387. fuel          = 0
  388. uk_happy      = 1
  389. uk_shield     = 1
  390. uk_food       = 0
  391. uk_gold       = 0
  392. flags         = ""
  393. roles         = "DefendGood", "FirstBuild", "HutTech",
  394.                 "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
  395.  
  396. [unit_fanatics]
  397. name          = _("Fanatics")
  398. move_type     = "Land"
  399. tech_req      = "Never"
  400. obsolete_by   = "None"
  401. graphic       = "u.fanatics"
  402. graphic_alt   = "-"
  403. sound_move    = "m_fanatics"
  404. sound_move_alt = "m_generic"
  405. sound_fight   = "f_fanatics"
  406. sound_fight_alt = "f_generic"
  407. build_cost    = 20
  408. pop_cost      = 0
  409. attack        = 4
  410. defense       = 4
  411. hitpoints     = 20
  412. firepower     = 1
  413. move_rate     = 1
  414. vision_range  = 1
  415. transport_cap = 0
  416. fuel          = 0
  417. uk_happy      = 1
  418. uk_shield     = 1
  419. uk_food       = 0
  420. uk_gold       = 0
  421. flags         = ""
  422. roles         = "DefendGood"
  423.  
  424. [unit_partisan]
  425. name          = _("Partisan")
  426. move_type     = "Land"
  427. tech_req      = "Guerilla Warfare"
  428. obsolete_by   = "None"
  429. graphic       = "u.partisan"
  430. graphic_alt   = "-"
  431. sound_move    = "m_partisan"
  432. sound_move_alt = "m_generic"
  433. sound_fight   = "f_partisan"
  434. sound_fight_alt = "f_generic"
  435. build_cost    = 50
  436. pop_cost      = 0
  437. attack        = 4
  438. defense       = 4
  439. hitpoints     = 20
  440. firepower     = 1
  441. move_rate     = 1
  442. vision_range  = 1
  443. transport_cap = 0
  444. fuel          = 0
  445. uk_happy      = 1
  446. uk_shield     = 1
  447. uk_food       = 0
  448. uk_gold       = 0
  449. flags         = "IgTer", "IgZOC"
  450. roles         = "DefendGood", "Partisan", "BarbarianTech"
  451. helptext      = _("\
  452. A number of Partisans are granted free when an enemy conquers your\
  453.  city, but only under these conditions:\
  454. \n\n\
  455.  - Guerilla Warfare must be known by at least 1 player.\
  456. \n\n\
  457.  - You must be the player who originally built the city.\
  458. \n\n\
  459.  - You must know about Communism and Gunpowder.\
  460. \n\n\
  461.  - You must run either a Democracy or a Communist government.\
  462. ")
  463.  
  464. [unit_alpine_troops]
  465. name          = _("Alpine Troops")
  466. move_type     = "Land"
  467. tech_req      = "Tactics"
  468. obsolete_by   = "None"
  469. graphic       = "u.alpine_troops"
  470. graphic_alt   = "-"
  471. sound_move    = "m_alpine_troops"
  472. sound_move_alt = "m_generic"
  473. sound_fight   = "f_alpine_troops"
  474. sound_fight_alt = "f_generic"
  475. build_cost    = 50
  476. pop_cost      = 0
  477. attack        = 5
  478. defense       = 5
  479. hitpoints     = 20
  480. firepower     = 1
  481. move_rate     = 1
  482. vision_range  = 1
  483. transport_cap = 0
  484. fuel          = 0
  485. uk_happy      = 1
  486. uk_shield     = 1
  487. uk_food       = 0
  488. uk_gold       = 0
  489. flags         = "IgTer"
  490. roles         = "DefendGood"
  491.  
  492. [unit_riflemen]
  493. name          = _("Riflemen")
  494. move_type     = "Land"
  495. tech_req      = "Conscription"
  496. obsolete_by   = "None"
  497. graphic       = "u.riflemen"
  498. graphic_alt   = "-"
  499. sound_move    = "m_riflemen"
  500. sound_move_alt = "m_generic"
  501. sound_fight   = "f_riflemen"
  502. sound_fight_alt = "f_generic"
  503. build_cost    = 40
  504. pop_cost      = 0
  505. attack        = 5
  506. defense       = 4
  507. hitpoints     = 20
  508. firepower     = 1
  509. move_rate     = 1
  510. vision_range  = 1
  511. transport_cap = 0
  512. fuel          = 0
  513. uk_happy      = 1
  514. uk_shield     = 1
  515. uk_food       = 0
  516. uk_gold       = 0
  517. flags         = ""
  518. roles         = "DefendGood", "FirstBuild"
  519.  
  520. [unit_marines]
  521. name          = _("Marines")
  522. move_type     = "Land"
  523. tech_req      = "Amphibious Warfare"
  524. obsolete_by   = "None"
  525. graphic       = "u.marines"
  526. graphic_alt   = "-"
  527. sound_move    = "m_marines"
  528. sound_move_alt = "m_generic"
  529. sound_fight   = "f_marines"
  530. sound_fight_alt = "f_generic"
  531. build_cost    = 60
  532. pop_cost      = 0
  533. attack        = 8
  534. defense       = 5
  535. hitpoints     = 20
  536. firepower     = 1
  537. move_rate     = 1
  538. vision_range  = 1
  539. transport_cap = 0
  540. fuel          = 0
  541. uk_happy      = 1
  542. uk_shield     = 1
  543. uk_food       = 0
  544. uk_gold       = 0
  545. flags         = "Marines"
  546. roles         = "DefendOk", "BarbarianSeaTech"
  547.  
  548. [unit_paratroopers]
  549. name          = _("Paratroopers")
  550. move_type     = "Land"
  551. tech_req      = "Combined Arms"
  552. obsolete_by   = "None"
  553. graphic       = "u.paratroopers"
  554. graphic_alt   = "-"
  555. sound_move    = "m_paratroopers"
  556. sound_move_alt = "m_generic"
  557. sound_fight   = "f_paratroopers"
  558. sound_fight_alt = "f_generic"
  559. build_cost    = 60
  560. pop_cost      = 0
  561. attack        = 6
  562. defense       = 4
  563. hitpoints     = 20
  564. firepower     = 1
  565. move_rate     = 1
  566. vision_range  = 1
  567. transport_cap = 0
  568. fuel          = 0
  569. uk_happy      = 1
  570. uk_shield     = 1
  571. uk_food       = 0
  572. uk_gold       = 0
  573. flags         = "Paratroopers"
  574. roles         = "DefendOk"
  575.  
  576. paratroopers_range = 10
  577. paratroopers_mr_req = 1
  578. paratroopers_mr_sub = 0
  579.  
  580. [unit_mech_inf]
  581. name          = _("Mech. Inf.")
  582. move_type     = "Land"
  583. tech_req      = "Labor Union"
  584. obsolete_by   = "None"
  585. graphic       = "u.mech_inf"
  586. graphic_alt   = "-"
  587. sound_move    = "m_mech_inf"
  588. sound_move_alt = "m_generic"
  589. sound_fight   = "f_mech_inf"
  590. sound_fight_alt = "f_generic"
  591. build_cost    = 50
  592. pop_cost      = 0
  593. attack        = 6
  594. defense       = 6
  595. hitpoints     = 30
  596. firepower     = 1
  597. move_rate     = 3
  598. vision_range  = 1
  599. transport_cap = 0
  600. fuel          = 0
  601. uk_happy      = 1
  602. uk_shield     = 1
  603. uk_food       = 0
  604. uk_gold       = 0
  605. flags         = ""
  606. roles         = "DefendGood"
  607. helptext      = _("\
  608. Mechanized Infantry; this unit has the strongest defence strength\
  609.  of any land unit, but is only available near the end of the\
  610.  technology tree.\
  611. ")
  612.  
  613. [unit_horsemen]
  614. name          = _("Horsemen")
  615. move_type     = "Land"
  616. tech_req      = "Horseback Riding"
  617. obsolete_by   = "Knights"
  618. graphic       = "u.horsemen"
  619. graphic_alt   = "-"
  620. sound_move    = "m_horsemen"
  621. sound_move_alt = "m_generic"
  622. sound_fight   = "f_horsemen"
  623. sound_fight_alt = "f_generic"
  624. build_cost    = 20
  625. pop_cost      = 0
  626. attack        = 2
  627. defense       = 1
  628. hitpoints     = 10
  629. firepower     = 1
  630. move_rate     = 2
  631. vision_range  = 1
  632. transport_cap = 0
  633. fuel          = 0
  634. uk_happy      = 1
  635. uk_shield     = 1
  636. uk_food       = 0
  637. uk_gold       = 0
  638. flags         = "Horse"
  639. roles         = "AttackFast", "Hut", "Barbarian"
  640.  
  641. [unit_chariot]
  642. name          = _("Chariot")
  643. move_type     = "Land"
  644. tech_req      = "The Wheel"
  645. obsolete_by   = "Knights"
  646. graphic       = "u.chariot"
  647. graphic_alt   = "-"
  648. sound_move    = "m_chariot"
  649. sound_move_alt = "m_generic"
  650. sound_fight   = "f_chariot"
  651. sound_fight_alt = "f_generic"
  652. build_cost    = 30
  653. pop_cost      = 0
  654. attack        = 3
  655. defense       = 1
  656. hitpoints     = 10
  657. firepower     = 1
  658. move_rate     = 2
  659. vision_range  = 1
  660. transport_cap = 0
  661. fuel          = 0
  662. uk_happy      = 1
  663. uk_shield     = 1
  664. uk_food       = 0
  665. uk_gold       = 0
  666. flags         = "Horse"
  667. roles         = "AttackFast", "Hut"
  668.  
  669. [unit_elephants]
  670. name          = _("Elephants")
  671. move_type     = "Land"
  672. tech_req      = "Never"
  673. obsolete_by   = "Crusaders"
  674. graphic       = "u.elephants"
  675. graphic_alt   = "-"
  676. sound_move    = "m_elephants"
  677. sound_move_alt = "m_generic"
  678. sound_fight   = "f_elephants"
  679. sound_fight_alt = "f_generic"
  680. build_cost    = 40
  681. pop_cost      = 0
  682. attack        = 4
  683. defense       = 1
  684. hitpoints     = 10
  685. firepower     = 1
  686. move_rate     = 2
  687. vision_range  = 1
  688. transport_cap = 0
  689. fuel          = 0
  690. uk_happy      = 1
  691. uk_shield     = 1
  692. uk_food       = 0
  693. uk_gold       = 0
  694. flags         = ""
  695. roles         = "AttackFast"
  696.  
  697. [unit_crusaders]
  698. name          = _("Crusaders")
  699. move_type     = "Land"
  700. tech_req      = "Never"
  701. obsolete_by   = "Dragoons"
  702. graphic       = "u.crusaders"
  703. graphic_alt   = "-"
  704. sound_move    = "m_crusaders"
  705. sound_move_alt = "m_generic"
  706. sound_fight   = "f_crusaders"
  707. sound_fight_alt = "f_generic"
  708. build_cost    = 40
  709. pop_cost      = 0
  710. attack        = 5
  711. defense       = 1
  712. hitpoints     = 10
  713. firepower     = 1
  714. move_rate     = 2
  715. vision_range  = 1
  716. transport_cap = 0
  717. fuel          = 0
  718. uk_happy      = 1
  719. uk_shield     = 1
  720. uk_food       = 0
  721. uk_gold       = 0
  722. flags         = "Horse"
  723. roles         = "AttackFast"
  724.  
  725. [unit_knights]
  726. name          = _("Knights")
  727. move_type     = "Land"
  728. tech_req      = "Chivalry"
  729. obsolete_by   = "Dragoons"
  730. graphic       = "u.knights"
  731. graphic_alt   = "-"
  732. sound_move    = "m_knights"
  733. sound_move_alt = "m_generic"
  734. sound_fight   = "f_knights"
  735. sound_fight_alt = "f_generic"
  736. build_cost    = 40
  737. pop_cost      = 0
  738. attack        = 4
  739. defense       = 2
  740. hitpoints     = 10
  741. firepower     = 1
  742. move_rate     = 2
  743. vision_range  = 1
  744. transport_cap = 0
  745. fuel          = 0
  746. uk_happy      = 1
  747. uk_shield     = 1
  748. uk_food       = 0
  749. uk_gold       = 0
  750. flags         = "Horse"
  751. roles         = "AttackFast", "HutTech", "BarbarianTech",
  752.                 "BarbarianBuildTech", "BarbarianSeaTech"
  753.  
  754. [unit_dragoons]
  755. name          = _("Dragoons")
  756. move_type     = "Land"
  757. tech_req      = "Leadership"
  758. obsolete_by   = "Cavalry"
  759. graphic       = "u.dragoons"
  760. graphic_alt   = "-"
  761. sound_move    = "m_dragoons"
  762. sound_move_alt = "m_generic"
  763. sound_fight   = "f_dragoons"
  764. sound_fight_alt = "f_generic"
  765. build_cost    = 50
  766. pop_cost      = 0
  767. attack        = 5
  768. defense       = 2
  769. hitpoints     = 20
  770. firepower     = 1
  771. move_rate     = 2
  772. vision_range  = 1
  773. transport_cap = 0
  774. fuel          = 0
  775. uk_happy      = 1
  776. uk_shield     = 1
  777. uk_food       = 0
  778. uk_gold       = 0
  779. flags         = "Horse"
  780. roles         = "AttackFast", "BarbarianBuildTech", "BarbarianSeaTech"
  781.  
  782. [unit_cavalry]
  783. name          = _("Cavalry")
  784. move_type     = "Land"
  785. tech_req      = "Tactics"
  786. obsolete_by   = "Armor"
  787. graphic       = "u.cavalry"
  788. graphic_alt   = "-"
  789. sound_move    = "m_cavalry"
  790. sound_move_alt = "m_generic"
  791. sound_fight   = "f_cavalry"
  792. sound_fight_alt = "f_generic"
  793. build_cost    = 60
  794. pop_cost      = 0
  795. attack        = 8
  796. defense       = 3
  797. hitpoints     = 20
  798. firepower     = 1
  799. move_rate     = 2
  800. vision_range  = 1
  801. transport_cap = 0
  802. fuel          = 0
  803. uk_happy      = 1
  804. uk_shield     = 1
  805. uk_food       = 0
  806. uk_gold       = 0
  807. flags         = ""
  808. roles         = "AttackFast"
  809.  
  810. [unit_armor]
  811. name          = _("Armor")
  812. move_type     = "Land"
  813. tech_req      = "Mobile Warfare"
  814. obsolete_by   = "None"
  815. graphic       = "u.armor"
  816. graphic_alt   = "-"
  817. sound_move    = "m_armor"
  818. sound_move_alt = "m_generic"
  819. sound_fight   = "f_armor"
  820. sound_fight_alt = "f_generic"
  821. build_cost    = 80
  822. pop_cost      = 0
  823. attack        = 10
  824. defense       = 5
  825. hitpoints     = 30
  826. firepower     = 1
  827. move_rate     = 3
  828. vision_range  = 1
  829. transport_cap = 0
  830. fuel          = 0
  831. uk_happy      = 1
  832. uk_shield     = 1
  833. uk_food       = 0
  834. uk_gold       = 0
  835. flags         = ""
  836. roles         = "AttackFast"
  837.  
  838. [unit_catapult]
  839. name          = _("Catapult")
  840. move_type     = "Land"
  841. tech_req      = "Mathematics"
  842. obsolete_by   = "Cannon"
  843. graphic       = "u.catapult"
  844. graphic_alt   = "-"
  845. sound_move    = "m_catapult"
  846. sound_move_alt = "m_generic"
  847. sound_fight   = "f_catapult"
  848. sound_fight_alt = "f_generic"
  849. build_cost    = 40
  850. pop_cost      = 0
  851. attack        = 6
  852. defense       = 1
  853. hitpoints     = 10
  854. firepower     = 1
  855. move_rate     = 1
  856. vision_range  = 1
  857. transport_cap = 0
  858. fuel          = 0
  859. uk_happy      = 1
  860. uk_shield     = 1
  861. uk_food       = 0
  862. uk_gold       = 0
  863. flags         = ""
  864. roles         = "AttackStrong"
  865.  
  866. [unit_cannon]
  867. name          = _("Cannon")
  868. move_type     = "Land"
  869. tech_req      = "Metallurgy"
  870. obsolete_by   = "Artillery"
  871. graphic       = "u.cannon"
  872. graphic_alt   = "-"
  873. sound_move    = "m_cannon"
  874. sound_move_alt = "m_generic"
  875. sound_fight   = "f_cannon"
  876. sound_fight_alt = "f_generic"
  877. build_cost    = 40
  878. pop_cost      = 0
  879. attack        = 8
  880. defense       = 1
  881. hitpoints     = 20
  882. firepower     = 1
  883. move_rate     = 1
  884. vision_range  = 1
  885. transport_cap = 0
  886. fuel          = 0
  887. uk_happy      = 1
  888. uk_shield     = 1
  889. uk_food       = 0
  890. uk_gold       = 0
  891. flags         = ""
  892. roles         = "AttackStrong", "BarbarianTech", "BarbarianBuildTech"
  893.  
  894. [unit_artillery]
  895. name          = _("Artillery")
  896. move_type     = "Land"
  897. tech_req      = "Machine Tools"
  898. obsolete_by   = "Howitzer"
  899. graphic       = "u.artillery"
  900. graphic_alt   = "-"
  901. sound_move    = "m_artillery"
  902. sound_move_alt = "m_generic"
  903. sound_fight   = "f_artillery"
  904. sound_fight_alt = "f_generic"
  905. build_cost    = 50
  906. pop_cost      = 0
  907. attack        = 10
  908. defense       = 1
  909. hitpoints     = 20
  910. firepower     = 2
  911. move_rate     = 1
  912. vision_range  = 1
  913. transport_cap = 0
  914. fuel          = 0
  915. uk_happy      = 1
  916. uk_shield     = 1
  917. uk_food       = 0
  918. uk_gold       = 0
  919. flags         = ""
  920. roles         = "AttackStrong"
  921.  
  922. [unit_howitzer]
  923. name          = _("Howitzer")
  924. move_type     = "Land"
  925. tech_req      = "Robotics"
  926. obsolete_by   = "None"
  927. graphic       = "u.howitzer"
  928. graphic_alt   = "-"
  929. sound_move    = "m_howitzer"
  930. sound_move_alt = "m_generic"
  931. sound_fight   = "f_howitzer"
  932. sound_fight_alt = "f_generic"
  933. build_cost    = 70
  934. pop_cost      = 0
  935. attack        = 12
  936. defense       = 2
  937. hitpoints     = 30
  938. firepower     = 2
  939. move_rate     = 2
  940. vision_range  = 1
  941. transport_cap = 0
  942. fuel          = 0
  943. uk_happy      = 1
  944. uk_shield     = 1
  945. uk_food       = 0
  946. uk_gold       = 0
  947. flags         = "IgWall"
  948. roles         = "AttackStrong"
  949.  
  950. [unit_fighter]
  951. name          = _("Fighter")
  952. move_type     = "Air"
  953. tech_req      = "Flight"
  954. obsolete_by   = "Stealth Fighter"
  955. graphic       = "u.fighter"
  956. graphic_alt   = "-"
  957. sound_move    = "m_fighter"
  958. sound_move_alt = "m_generic"
  959. sound_fight   = "f_fighter"
  960. sound_fight_alt = "f_generic"
  961. build_cost    = 60
  962. pop_cost      = 0
  963. attack        = 4
  964. defense       = 3
  965. hitpoints     = 20
  966. firepower     = 2
  967. move_rate     = 10
  968. vision_range  = 2
  969. transport_cap = 0
  970. fuel          = 1
  971. uk_happy      = 0
  972. uk_shield     = 1
  973. uk_food       = 0
  974. uk_gold       = 0
  975. flags         = "Fighter"
  976. roles         = ""
  977.  
  978. [unit_bomber]
  979. name          = _("Bomber")
  980. move_type     = "Air"
  981. tech_req      = "Advanced Flight"
  982. obsolete_by   = "Stealth Bomber"
  983. graphic       = "u.bomber"
  984. graphic_alt   = "-"
  985. sound_move    = "m_bomber"
  986. sound_move_alt = "m_generic"
  987. sound_fight   = "f_bomber"
  988. sound_fight_alt = "f_generic"
  989. build_cost    = 120
  990. pop_cost      = 0
  991. attack        = 12
  992. defense       = 1
  993. hitpoints     = 20
  994. firepower     = 2
  995. move_rate     = 8
  996. vision_range  = 2
  997. transport_cap = 0
  998. fuel          = 2
  999. uk_happy      = 1
  1000. uk_shield     = 1
  1001. uk_food       = 0
  1002. uk_gold       = 0
  1003. flags         = "FieldUnit", "OneAttack"
  1004. roles         = ""
  1005.  
  1006. [unit_helicopter]
  1007. name          = _("Helicopter")
  1008. move_type     = "Heli"
  1009. tech_req      = "Combined Arms"
  1010. obsolete_by   = "None"
  1011. graphic       = "u.helicopter"
  1012. graphic_alt   = "-"
  1013. sound_move    = "m_helicopter"
  1014. sound_move_alt = "m_generic"
  1015. sound_fight   = "f_helicopter"
  1016. sound_fight_alt = "f_generic"
  1017. build_cost    = 100
  1018. pop_cost      = 0
  1019. attack        = 10
  1020. defense       = 3
  1021. hitpoints     = 20
  1022. firepower     = 2
  1023. move_rate     = 6
  1024. vision_range  = 2
  1025. transport_cap = 0
  1026. fuel          = 0
  1027. uk_happy      = 1
  1028. uk_shield     = 1
  1029. uk_food       = 0
  1030. uk_gold       = 0
  1031. flags         = "FieldUnit", "OneAttack"
  1032. roles         = ""
  1033. helptext      = _("\
  1034. The Helicopter is a very powerful unit, as it can both fly and\
  1035.  conquer cities.  Care must be exercised, because Helicopters lose a\
  1036.  small amount of health for every turn not spent in a city, unless\
  1037.  you have the United Nations wonder.\
  1038. ")
  1039.  
  1040. [unit_stealth_fighter]
  1041. name          = _("Stealth Fighter")
  1042. move_type     = "Air"
  1043. tech_req      = "Stealth"
  1044. obsolete_by   = "None"
  1045. graphic       = "u.stealth_fighter"
  1046. graphic_alt   = "-"
  1047. sound_move    = "m_stealth_fighter"
  1048. sound_move_alt = "m_generic"
  1049. sound_fight   = "f_stealth_fighter"
  1050. sound_fight_alt = "f_generic"
  1051. build_cost    = 80
  1052. pop_cost      = 0
  1053. attack        = 8
  1054. defense       = 4
  1055. hitpoints     = 20
  1056. firepower     = 2
  1057. move_rate     = 14
  1058. vision_range  = 2
  1059. transport_cap = 0
  1060. fuel          = 1
  1061. uk_happy      = 0
  1062. uk_shield     = 1
  1063. uk_food       = 0
  1064. uk_gold       = 0
  1065. flags         = "Partial_Invis", "Fighter"
  1066. roles         = ""
  1067. helptext      = _("\
  1068. An improved Fighter, with improved attack and a higher movement\
  1069.  radius.\
  1070. ")
  1071.  
  1072. [unit_stealth_bomber]
  1073. name          = _("Stealth Bomber")
  1074. move_type     = "Air"
  1075. tech_req      = "Stealth"
  1076. obsolete_by   = "None"
  1077. graphic       = "u.stealth_bomber"
  1078. graphic_alt   = "-"
  1079. sound_move    = "m_stealth_bomber"
  1080. sound_move_alt = "m_generic"
  1081. sound_fight   = "f_stealth_bomber"
  1082. sound_fight_alt = "f_generic"
  1083. build_cost    = 160
  1084. pop_cost      = 0
  1085. attack        = 18
  1086. defense       = 5
  1087. hitpoints     = 20
  1088. firepower     = 2
  1089. move_rate     = 12
  1090. vision_range  = 2
  1091. transport_cap = 0
  1092. fuel          = 2
  1093. uk_happy      = 1
  1094. uk_shield     = 1
  1095. uk_food       = 0
  1096. uk_gold       = 0
  1097. flags         = "Partial_Invis", "FieldUnit", "OneAttack"
  1098. roles         = ""
  1099. helptext      = _("\
  1100. An improved Bomber, with improved attack and a higher movement\
  1101.  radius.\
  1102. ")
  1103.  
  1104. [unit_trireme]
  1105. name          = _("Trireme")
  1106. move_type     = "Sea"
  1107. tech_req      = "Map Making"
  1108. obsolete_by   = "Caravel"
  1109. graphic       = "u.trireme"
  1110. graphic_alt   = "-"
  1111. sound_move    = "m_trireme"
  1112. sound_move_alt = "m_generic"
  1113. sound_fight   = "f_trireme"
  1114. sound_fight_alt = "f_generic"
  1115. build_cost    = 40
  1116. pop_cost      = 0
  1117. attack        = 1
  1118. defense       = 1
  1119. hitpoints     = 10
  1120. firepower     = 1
  1121. move_rate     = 3
  1122. vision_range  = 1
  1123. transport_cap = 2
  1124. fuel          = 0
  1125. uk_happy      = 1
  1126. uk_shield     = 1
  1127. uk_food       = 0
  1128. uk_gold       = 0
  1129. flags         = "Trireme"
  1130. roles         = "Ferryboat"
  1131.  
  1132. [unit_caravel]
  1133. name          = _("Caravel")
  1134. move_type     = "Sea"
  1135. tech_req      = "Navigation"
  1136. obsolete_by   = "Galleon"
  1137. graphic       = "u.caravel"
  1138. graphic_alt   = "-"
  1139. sound_move    = "m_caravel"
  1140. sound_move_alt = "m_generic"
  1141. sound_fight   = "f_caravel"
  1142. sound_fight_alt = "f_generic"
  1143. build_cost    = 40
  1144. pop_cost      = 0
  1145. attack        = 2
  1146. defense       = 1
  1147. hitpoints     = 10
  1148. firepower     = 1
  1149. move_rate     = 3
  1150. vision_range  = 1
  1151. transport_cap = 3
  1152. fuel          = 0
  1153. uk_happy      = 1
  1154. uk_shield     = 1
  1155. uk_food       = 0
  1156. uk_gold       = 0
  1157. flags         = ""
  1158. roles         = "Ferryboat", "BarbarianBoat"
  1159.  
  1160. [unit_galleon]
  1161. name          = _("Galleon")
  1162. move_type     = "Sea"
  1163. tech_req      = "Magnetism"
  1164. obsolete_by   = "Transport"
  1165. graphic       = "u.galleon"
  1166. graphic_alt   = "-"
  1167. sound_move    = "m_galleon"
  1168. sound_move_alt = "m_generic"
  1169. sound_fight   = "f_galleon"
  1170. sound_fight_alt = "f_generic"
  1171. build_cost    = 40
  1172. pop_cost      = 0
  1173. attack        = 0
  1174. defense       = 2
  1175. hitpoints     = 20
  1176. firepower     = 1
  1177. move_rate     = 4
  1178. vision_range  = 1
  1179. transport_cap = 4
  1180. fuel          = 0
  1181. uk_happy      = 1
  1182. uk_shield     = 1
  1183. uk_food       = 0
  1184. uk_gold       = 0
  1185. flags         = ""
  1186. roles         = "Ferryboat", "BarbarianBoat"
  1187.  
  1188. [unit_frigate]
  1189. name          = _("Frigate")
  1190. move_type     = "Sea"
  1191. tech_req      = "Magnetism"
  1192. obsolete_by   = "Ironclad"
  1193. graphic       = "u.frigate"
  1194. graphic_alt   = "-"
  1195. sound_move    = "m_frigate"
  1196. sound_move_alt = "m_generic"
  1197. sound_fight   = "f_frigate"
  1198. sound_fight_alt = "f_generic"
  1199. build_cost    = 50
  1200. pop_cost      = 0
  1201. attack        = 4
  1202. defense       = 2
  1203. hitpoints     = 20
  1204. firepower     = 1
  1205. move_rate     = 4
  1206. vision_range  = 1
  1207. transport_cap = 2
  1208. fuel          = 0
  1209. uk_happy      = 1
  1210. uk_shield     = 1
  1211. uk_food       = 0
  1212. uk_gold       = 0
  1213. flags         = ""
  1214. roles         = ""
  1215.  
  1216. [unit_ironclad]
  1217. name          = _("Ironclad")
  1218. move_type     = "Sea"
  1219. tech_req      = "Steam Engine"
  1220. obsolete_by   = "Destroyer"
  1221. graphic       = "u.ironclad"
  1222. graphic_alt   = "-"
  1223. sound_move    = "m_ironclad"
  1224. sound_move_alt = "m_generic"
  1225. sound_fight   = "f_ironclad"
  1226. sound_fight_alt = "f_generic"
  1227. build_cost    = 60
  1228. pop_cost      = 0
  1229. attack        = 4
  1230. defense       = 4
  1231. hitpoints     = 30
  1232. firepower     = 1
  1233. move_rate     = 4
  1234. vision_range  = 1
  1235. transport_cap = 0
  1236. fuel          = 0
  1237. uk_happy      = 1
  1238. uk_shield     = 1
  1239. uk_food       = 0
  1240. uk_gold       = 0
  1241. flags         = ""
  1242. roles         = ""
  1243.  
  1244. [unit_destroyer]
  1245. name          = _("Destroyer")
  1246. move_type     = "Sea"
  1247. tech_req      = "Electricity"
  1248. obsolete_by   = "None"
  1249. graphic       = "u.destroyer"
  1250. graphic_alt   = "-"
  1251. sound_move    = "m_destroyer"
  1252. sound_move_alt = "m_generic"
  1253. sound_fight   = "f_destroyer"
  1254. sound_fight_alt = "f_generic"
  1255. build_cost    = 60
  1256. pop_cost      = 0
  1257. attack        = 4
  1258. defense       = 4
  1259. hitpoints     = 30
  1260. firepower     = 1
  1261. move_rate     = 6
  1262. vision_range  = 2
  1263. transport_cap = 0
  1264. fuel          = 0
  1265. uk_happy      = 1
  1266. uk_shield     = 1
  1267. uk_food       = 0
  1268. uk_gold       = 0
  1269. flags         = ""
  1270. roles         = ""
  1271. helptext      = _("\
  1272. TIP:  A very fast unit, which is very useful for hunting down enemy\
  1273.  Transports.\
  1274. ")
  1275.  
  1276. [unit_cruiser]
  1277. name          = _("Cruiser")
  1278. move_type     = "Sea"
  1279. tech_req      = "Steel"
  1280. obsolete_by   = "AEGIS Cruiser"
  1281. graphic       = "u.cruiser"
  1282. graphic_alt   = "-"
  1283. sound_move    = "m_cruiser"
  1284. sound_move_alt = "m_generic"
  1285. sound_fight   = "f_cruiser"
  1286. sound_fight_alt = "f_generic"
  1287. build_cost    = 80
  1288. pop_cost      = 0
  1289. attack        = 6
  1290. defense       = 6
  1291. hitpoints     = 30
  1292. firepower     = 2
  1293. move_rate     = 5
  1294. vision_range  = 2
  1295. transport_cap = 0
  1296. fuel          = 0
  1297. uk_happy      = 1
  1298. uk_shield     = 1
  1299. uk_food       = 0
  1300. uk_gold       = 0
  1301. flags         = ""
  1302. roles         = ""
  1303.  
  1304. [unit_aegis_cruiser]
  1305. name          = _("AEGIS Cruiser")
  1306. move_type     = "Sea"
  1307. tech_req      = "Rocketry"
  1308. obsolete_by   = "None"
  1309. graphic       = "u.aegis_cruiser"
  1310. graphic_alt   = "-"
  1311. sound_move    = "m_aegis_cruiser"
  1312. sound_move_alt = "m_generic"
  1313. sound_fight   = "f_aegis_cruiser"
  1314. sound_fight_alt = "f_generic"
  1315. build_cost    = 100
  1316. pop_cost      = 0
  1317. attack        = 8
  1318. defense       = 8
  1319. hitpoints     = 30
  1320. firepower     = 2
  1321. move_rate     = 5
  1322. vision_range  = 2
  1323. transport_cap = 0
  1324. fuel          = 0
  1325. uk_happy      = 1
  1326. uk_shield     = 1
  1327. uk_food       = 0
  1328. uk_gold       = 0
  1329. flags         = "AEGIS"
  1330. roles         = ""
  1331.  
  1332. [unit_battleship]
  1333. name          = _("Battleship")
  1334. move_type     = "Sea"
  1335. tech_req      = "Automobile"
  1336. obsolete_by   = "None"
  1337. graphic       = "u.battleship"
  1338. graphic_alt   = "-"
  1339. sound_move    = "m_battleship"
  1340. sound_move_alt = "m_generic"
  1341. sound_fight   = "f_battleship"
  1342. sound_fight_alt = "f_generic"
  1343. build_cost    = 160
  1344. pop_cost      = 0
  1345. attack        = 12
  1346. defense       = 12
  1347. hitpoints     = 40
  1348. firepower     = 2
  1349. move_rate     = 4
  1350. vision_range  = 2
  1351. transport_cap = 0
  1352. fuel          = 0
  1353. uk_happy      = 1
  1354. uk_shield     = 1
  1355. uk_food       = 0
  1356. uk_gold       = 0
  1357. flags         = ""
  1358. roles         = ""
  1359.  
  1360. [unit_submarine]
  1361. name          = _("Submarine")
  1362. move_type     = "Sea"
  1363. tech_req      = "Combustion"
  1364. obsolete_by   = "None"
  1365. graphic       = "u.submarine"
  1366. graphic_alt   = "-"
  1367. sound_move    = "m_submarine"
  1368. sound_move_alt = "m_generic"
  1369. sound_fight   = "f_submarine"
  1370. sound_fight_alt = "f_generic"
  1371. build_cost    = 60
  1372. pop_cost      = 0
  1373. attack        = 10
  1374. defense       = 2
  1375. hitpoints     = 30
  1376. firepower     = 2
  1377. move_rate     = 3
  1378. vision_range  = 2
  1379. transport_cap = 8
  1380. fuel          = 0
  1381. uk_happy      = 1
  1382. uk_shield     = 1
  1383. uk_food       = 0
  1384. uk_gold       = 0
  1385. flags         = "Partial_Invis", 
  1386.             "Missile_Carrier", "No_Land_Attack"
  1387. roles         = ""
  1388. helptext      = _("\
  1389. Submarines have a very high strategic value, but have a weak\
  1390.  defence.\
  1391. ")
  1392.  
  1393. [unit_carrier]
  1394. name          = _("Carrier")
  1395. move_type     = "Sea"
  1396. tech_req      = "Advanced Flight"
  1397. obsolete_by   = "None"
  1398. graphic       = "u.carrier"
  1399. graphic_alt   = "-"
  1400. sound_move    = "m_carrier"
  1401. sound_move_alt = "m_generic"
  1402. sound_fight   = "f_carrier"
  1403. sound_fight_alt = "f_generic"
  1404. build_cost    = 160
  1405. pop_cost      = 0
  1406. attack        = 1
  1407. defense       = 9
  1408. hitpoints     = 40
  1409. firepower     = 2
  1410. move_rate     = 5
  1411. vision_range  = 2
  1412. transport_cap = 8
  1413. fuel          = 0
  1414. uk_happy      = 1
  1415. uk_shield     = 1
  1416. uk_food       = 0
  1417. uk_gold       = 0
  1418. flags         = "Carrier"
  1419. roles         = ""
  1420. helptext      = _("\
  1421. TIP:  Guard Carriers with a handful of fast-moving ships and a\
  1422.  battleship, as losing a fully-equipped Carrier is VERY\
  1423.  painful and expensive.\
  1424. ")
  1425.  
  1426. [unit_transport]
  1427. name          = _("Transport")
  1428. move_type     = "Sea"
  1429. tech_req      = "Industrialization"
  1430. obsolete_by   = "None"
  1431. graphic       = "u.transport"
  1432. graphic_alt   = "-"
  1433. sound_move    = "m_transport"
  1434. sound_move_alt = "m_generic"
  1435. sound_fight   = "f_transport"
  1436. sound_fight_alt = "f_generic"
  1437. build_cost    = 50
  1438. pop_cost      = 0
  1439. attack        = 0
  1440. defense       = 3
  1441. hitpoints     = 30
  1442. firepower     = 1
  1443. move_rate     = 5
  1444. vision_range  = 2
  1445. transport_cap = 8
  1446. fuel          = 0
  1447. uk_happy      = 1
  1448. uk_shield     = 1
  1449. uk_food       = 0
  1450. uk_gold       = 0
  1451. flags         = ""
  1452. roles         = "Ferryboat"
  1453.  
  1454. [unit_cruise_missile]
  1455. name          = _("Cruise Missile")
  1456. move_type     = "Air"
  1457. tech_req      = "Rocketry"
  1458. obsolete_by   = "None"
  1459. graphic       = "u.cruise_missile"
  1460. graphic_alt   = "-"
  1461. sound_move    = "m_cruise_missile"
  1462. sound_move_alt = "m_generic"
  1463. sound_fight   = "f_cruise_missile"
  1464. sound_fight_alt = "f_generic"
  1465. build_cost    = 60
  1466. pop_cost      = 0
  1467. attack        = 18
  1468. defense       = 0
  1469. hitpoints     = 10
  1470. firepower     = 3
  1471. move_rate     = 12
  1472. vision_range  = 1
  1473. transport_cap = 0
  1474. fuel          = 1
  1475. uk_happy      = 1
  1476. uk_shield     = 1
  1477. uk_food       = 0
  1478. uk_gold       = 0
  1479. flags         = "FieldUnit", "OneAttack", "Missile"
  1480. roles         = ""
  1481. helptext      = _("\
  1482. TIP:  A handful of these can successfully keep the waters around\
  1483.  your treasured homeland free of enemy ships.\
  1484. ")
  1485.  
  1486. [unit_nuclear]
  1487. name          = _("Nuclear")
  1488. move_type     = "Air"
  1489. tech_req      = "Rocketry"
  1490. obsolete_by   = "None"
  1491. graphic       = "u.nuclear"
  1492. graphic_alt   = "-"
  1493. sound_move    = "m_nuclear"
  1494. sound_move_alt = "m_generic"
  1495. sound_fight   = "f_nuclear"
  1496. sound_fight_alt = "f_generic"
  1497. build_cost    = 160
  1498. pop_cost      = 0
  1499. attack        = 99
  1500. defense       = 0
  1501. hitpoints     = 10
  1502. firepower     = 1
  1503. move_rate     = 16
  1504. vision_range  = 1
  1505. transport_cap = 0
  1506. fuel          = 1
  1507. uk_happy      = 1
  1508. uk_shield     = 1
  1509. uk_food       = 0
  1510. uk_gold       = 0
  1511. flags         = "FieldUnit", "OneAttack", "Missile", "Nuclear"
  1512. roles         = ""
  1513. helptext      = _("\
  1514. You can build Nuclear units when you have the required advance, and\
  1515.  the Manhattan Project wonder has been built by any player.\
  1516. \n\n\
  1517. On impact, the blast will destroy any unit in a 3x3-square area,\
  1518.  including friendly units.  When striking a city, the city size is\
  1519.  halved, and the surrounding squares are subject to nuclear fallout.\
  1520. \n\n\
  1521. TIP 1:  Nuking the ocean will not generate fallout, and is a most\
  1522.  effective (but expensive!!) way of getting rid of enemy\
  1523.  ships.\
  1524. \n\n\
  1525. TIP 2:  You may be involved in a situation where you've invaded an\
  1526.  enemy country en masse, but the enemy cities are too strong.\
  1527.  Before using a Nuclear unit, assemble a gang of Settlers\
  1528.  and/or Engineers next to the city and have them ready to fix\
  1529.  the fallout on the same turn it occurs!  This minimizes the\
  1530.  chance of nuclear winter.  Eco-friendly nukes!\
  1531. ")
  1532.  
  1533. [unit_diplomat]
  1534. name          = _("Diplomat")
  1535. move_type     = "Land"
  1536. tech_req      = "Writing"
  1537. obsolete_by   = "Spy"
  1538. graphic       = "u.diplomat"
  1539. graphic_alt   = "-"
  1540. sound_move    = "m_diplomat"
  1541. sound_move_alt = "m_generic"
  1542. sound_fight   = "f_diplomat"
  1543. sound_fight_alt = "f_generic"
  1544. build_cost    = 30
  1545. pop_cost      = 0
  1546. attack        = 0
  1547. defense       = 0
  1548. hitpoints     = 10
  1549. firepower     = 1
  1550. move_rate     = 2
  1551. vision_range  = 1
  1552. transport_cap = 0
  1553. fuel          = 0
  1554. uk_happy      = 0
  1555. uk_shield     = 0
  1556. uk_food       = 0
  1557. uk_gold       = 0
  1558. flags         = "Diplomat", "IgZOC", "NonMil"
  1559. roles         = ""
  1560. helptext      = _("\
  1561. - A Diplomat can establish embassies with other civilizations\
  1562.  by moving into another player's city.\
  1563. \n\n\
  1564. - Diplomats can also try to sabotage enemy production, or steal\
  1565.  an advance from an enemy city.  (An advance can only be stolen\
  1566.  once per city).\
  1567. \n\n\
  1568. - A Diplomat can also bribe an enemy unit, if that unit is the only\
  1569.  unit on its square.\
  1570. \n\n\
  1571. - Diplomats can even start a revolution in an enemy city and turn\
  1572.  it into your own, if you have the money!\
  1573. \n\n\
  1574. - In some game strategies, hordes of Diplomats can be used to wreak\
  1575.  havoc on the enemy.  Little wonder that Diplomats are often\
  1576.  viewed with suspicion and fear!\
  1577. ")
  1578.  
  1579. [unit_spy]
  1580. name          = _("Spy")
  1581. move_type     = "Land"
  1582. tech_req      = "Espionage"
  1583. obsolete_by   = "None"
  1584. graphic       = "u.spy"
  1585. graphic_alt   = "-"
  1586. sound_move    = "m_spy"
  1587. sound_move_alt = "m_generic"
  1588. sound_fight   = "f_spy"
  1589. sound_fight_alt = "f_generic"
  1590. build_cost    = 30
  1591. pop_cost      = 0
  1592. attack        = 0
  1593. defense       = 0
  1594. hitpoints     = 10
  1595. firepower     = 1
  1596. move_rate     = 3
  1597. vision_range  = 2
  1598. transport_cap = 0
  1599. fuel          = 0
  1600. uk_happy      = 0
  1601. uk_shield     = 0
  1602. uk_food       = 0
  1603. uk_gold       = 0
  1604. flags         = "Diplomat", "IgZOC", "NonMil", "Spy"
  1605. roles         = ""
  1606. helptext      = _("\
  1607. A Spy is a full time professional and as such is much more\
  1608.  skilled in the arts of espionage than her Diplomat predecessor.\
  1609. \n\n\
  1610. The most inoffensive skills in a Spy's repertoire are her ability\
  1611.  to investigate cities - revealing detailed information, and\
  1612.  the establishment of embassies.  However, if your Spy has gained\
  1613.  herself a reputation for clandestine behaviour she will be\
  1614.  executed if she tries to establish an embassy.\
  1615. \n\n\
  1616. She can also be used to: poison the water supply of an enemy city\
  1617.  (reducing the population); steal specific technology; and sabotage\
  1618.  predetermined city targets (note: sabotaging improvements in a\
  1619.  capital or sabotaging City Walls increases the risks of capture).\
  1620.  A Spy can also infiltrate a city and ferment a revolt.\
  1621. \n\n\
  1622. A Spy can also be of aid on the battlefield - sabotaging enemy units\
  1623.  as well as bribing them to change allegiance.\
  1624. ")
  1625.  
  1626. [unit_caravan]
  1627. name          = _("Caravan")
  1628. move_type     = "Land"
  1629. tech_req      = "Trade"
  1630. obsolete_by   = "Freight"
  1631. graphic       = "u.caravan"
  1632. graphic_alt   = "-"
  1633. sound_move    = "m_caravan"
  1634. sound_move_alt = "m_generic"
  1635. sound_fight   = "f_caravan"
  1636. sound_fight_alt = "f_generic"
  1637. build_cost    = 50
  1638. pop_cost      = 0
  1639. attack        = 0
  1640. defense       = 1
  1641. hitpoints     = 10
  1642. firepower     = 1
  1643. move_rate     = 1
  1644. vision_range  = 1
  1645. transport_cap = 0
  1646. fuel          = 0
  1647. uk_happy      = 0
  1648. uk_shield     = 0
  1649. uk_food       = 0
  1650. uk_gold       = 0
  1651. flags         = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
  1652. roles         = ""
  1653. helptext      = _("\
  1654. Every Caravan that is used to build a wonder will add 50 shields\
  1655.  towards the production of the wonder.\
  1656. \n\n\
  1657. TIP:  You can stockpile a stack of Caravans in advance and bring\
  1658.  them all into a city where you have started to build a wonder,\
  1659.  and finish it in only one turn!\
  1660. ")
  1661.  
  1662. [unit_freight]
  1663. name          = _("Freight")
  1664. move_type     = "Land"
  1665. tech_req      = "The Corporation"
  1666. obsolete_by   = "None"
  1667. graphic       = "u.freight"
  1668. graphic_alt   = "-"
  1669. sound_move    = "m_freight"
  1670. sound_move_alt = "m_generic"
  1671. sound_fight   = "f_freight"
  1672. sound_fight_alt = "f_generic"
  1673. build_cost    = 50
  1674. pop_cost      = 0
  1675. attack        = 0
  1676. defense       = 1
  1677. hitpoints     = 10
  1678. firepower     = 1
  1679. move_rate     = 2
  1680. vision_range  = 1
  1681. transport_cap = 0
  1682. fuel          = 0
  1683. uk_happy      = 0
  1684. uk_shield     = 0
  1685. uk_food       = 0
  1686. uk_gold       = 0
  1687. flags         = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
  1688. roles         = ""
  1689. helptext      = _("\
  1690. The Freight unit replaces the Caravan, and moves at twice the speed.\
  1691. ")
  1692.  
  1693. [unit_explorer]
  1694. name          = _("Explorer")
  1695. move_type     = "Land"
  1696. tech_req      = "Seafaring"
  1697. obsolete_by   = "Partisan"
  1698. graphic       = "u.explorer"
  1699. graphic_alt   = "-"
  1700. sound_move    = "m_explorer"
  1701. sound_move_alt = "m_generic"
  1702. sound_fight   = "f_explorer"
  1703. sound_fight_alt = "f_generic"
  1704. build_cost    = 30
  1705. pop_cost      = 0
  1706. attack        = 0
  1707. defense       = 1
  1708. hitpoints     = 10
  1709. firepower     = 1
  1710. move_rate     = 1
  1711. vision_range  = 1
  1712. transport_cap = 0
  1713. fuel          = 0
  1714. uk_happy      = 0
  1715. uk_shield     = 0
  1716. uk_food       = 0
  1717. uk_gold       = 0
  1718. flags         = "IgTer", "IgZOC", "NonMil"
  1719. roles         = "Explorer"
  1720. helptext      = _("\
  1721. Explorers are very useful for mapping unknown territory.\
  1722. ")
  1723.  
  1724. [unit_barbarian_leader]
  1725. name          = _("Barbarian Leader")
  1726. move_type     = "Land"
  1727. tech_req      = "None"
  1728. obsolete_by   = "Settlers"    ; Ugly hack, to prevent anyone from building it
  1729. graphic       = "u.barbarian_leader"
  1730. graphic_alt   = "u.diplomat"
  1731. sound_move    = "m_barbarian_leader"
  1732. sound_move_alt = "m_generic"
  1733. sound_fight   = "f_barbarian_leader"
  1734. sound_fight_alt = "f_generic"
  1735. build_cost    = 40
  1736. pop_cost      = 0
  1737. attack        = 0
  1738. defense       = 0
  1739. hitpoints     = 10
  1740. firepower     = 1
  1741. move_rate     = 2
  1742. vision_range  = 1
  1743. transport_cap = 0
  1744. fuel          = 0
  1745. uk_happy      = 0
  1746. uk_shield     = 0
  1747. uk_food       = 0
  1748. uk_gold       = 0
  1749. flags         = "IgZOC", "NonMil"
  1750. roles         = "BarbarianLeader"
  1751. helptext      = _("\
  1752. When barbarian leader is killed on a tile without any defending units, \
  1753. the 100 gold ransom is paid, but only to land units and helicopters.\
  1754. ")
  1755.  
  1756. [u_specials]
  1757. partisan_req = "Gunpowder","Communism"
  1758.